Tuesday, November 23, 2010

Jacquard Loom









The Jacquard Loom, which Joseph Marie Jacquard developed in 1801, uses a series of pasteboard cards with holes punched in them. The hole pattern represented the pattern that the loom had to follow in weaving cloth. The loom could produce entirely different weaves using different sets of cards. Charles Babbage adopted the use of punched cardsaround 1830 to control his Analytical Engine. The synthesis of numerical calculation, predetermined operation and output, along with a way to organize and input instructions in a manner relatively easy for humans to conceive and produce, led to the modern development of computer programming. Development of computer programming accelerated through the Industrial Revolution.
In the late 1880s, Herman Hollerith invented the recording of data on a medium that could then be read by a machine.

logo

Space



Tuesday, November 9, 2010

Critique, Alpha presentation

The critique after presenting "Olfactive Expression" was very insightful. I have been engrossed in the preliminary process of project for a while now thus others comments gave fresh insight in certain sections.
The comments were quite positive in the terms of the larger navigational structure of the project however there was fair amount of discussion
on the identity of the project specifically, logo. The important point that I have to  addresses further while working on my project identity is to focus more on
the aspect of smell ( visually)  rather than sound. It becomes even more important when the applications are designed using elements from the project identity.

Another aspect of project that lead to discussion was to consider the budget factor. The discussion was predominantly about targeting
larger audience. Partly I believe that Moma (as a chosen location) itself would generate fairly larger audience but one of ways I plan to addresses it is by
bringing clarity in my project identity and its applications.  

Other elements of the project include website and space. During the critique the navigational structure of the website seemed resolved although the layout
will change based on the changes in identity. The physical space of the exhibit had mixed reviews, although I feel that after finishing couple of other views
it will be clear. I also plan to show details on the walls in terms of information graphics. 

Lastly the movie. Honestly it wasn't thought through and was still under the process of developing but if I plan to include it in Beta presentation I would
try to find an interesting alternative to show smell visually. And consider sound thoughtfully.

On whole my critique was very helping and I am well aware of the aspects of project that I need to focus on. 
At present I am focussed on resolving my project aesthetically.    


Monday, October 18, 2010

Persona A

Persona A

Name: Matt Moser
Profession: Student, Product Design
Currently Pursuing: Product Design from Pratt Institute.

Background:
Matt is raised in Chicago. His father is an Architect and Mother
is a sculptor. As a kid he use to create objects with clay, wood and paper.
He loved to walk along Michigan Lake with his father during summer.

Description:
Matt  is a 21 year old design student. He is passionate about design.
He loves to read Design magazines, visit museums and attend lectures.
He is interested in exploring new methods and materials to create unique
design for product. He loves to mold materials based on the properties.
He interacts with various objects and existing products
to understand usability.

Skills: Pottery, carpentry, sculpture, 3D Printing  etc.

Prospective Job: IDEO.


Instance: 
Matt is usually free on weekends. He wants to visit MoMA this weekend. 
He is starting with a new assignment on Monday and wants to get inspired. 
MoMA is free for design students and thus easily accessible. 
He often goes to MoMA.


image courtesy: Corbis

Persona B

Persona B

Name: Sanky Mahendra
Profession: Urban Designer
Major: Landscape Design.
Currently Pursuing: Practicing Designer.

Background:
Sanky is raised in Hyderabad, India. His is inspired by his uncle who is an Architect.

Description:
Sanky is 27 yrs old. As a student he helped building huts with paper
Crete during Tsunami. He gave a presentation to TIFAC about the material he used. He loves to explore different media. He is a published author of a Book Re-Quarried. 
He tried to use organic alternatives to diffuse the smell of stagnant water. He loves
to study various parametric systems in nature and How they can be adapted to architecture and Landscape. He loves to read magazines like architectural review,
Architectural design. He loves to go to MoMA and MoMA store.

Skills: 3D printing, Autocad, Rhino, Wax Sculpting etc

Where does he see himself in five years: As an award-winning Designer.


Instance:
Sanky came to New York for his masters in 2005. He has been visiting MoMA since then.
He often checks new exhibits on MoMA website. He plans to visit MoMA as there are number of interesting exhibits.

Persona C


Persona C

Name: Natalie
Profession: Artist
Currently Pursuing: Curator in Art Gallery.

Background:
Natalie is raised in Portland. Her Father is writer and Mother is Accountant.

Description:
Natalie is 26 yrs old. She loves to paint, read books and travel.
Being a curator she often visits various museums.  She admires impressionists
like Monet, Degas etc. She likes to get up early on weekends and go to
farmers market. She plays violin. She listens to Antonio Vivaldi,
Rufus Wainwright etc.

Skills: Water Color, Oil Painting, Sketching.

Instance:
Natalie is friends with people in administrative staff on MoMA. 
She often gets invited to MoMA on various occasions. 
She also keeps visiting her friends and is quite updated.


image courtesy: Corbis

Sunday, October 17, 2010

Beta Project, Flow Chart Website

Beta Project, Flow Chart, Kiosk

Proposal

Brief:
“The Olfactive Experience” is an exhibit based on smell. It is about how people associate themselves with different smells on a conscious or subconscious level.  These smells are not just pleasant like perfume, they can be mundane or rare. This experience will be translated in the form of recording and will be archived.

Present Olfactive scenario:
Smell is relatively untapped medium. Sense of smell is also difficult to decode because it is precognitive and emotional. We often ignore olfactive input except for certain instance when it acts as warning for danger. We do that because we have not been educated enough in a language with which to express any perceived gradations. Thus, our olfactive vocabulary is  limited to broad terms like good, bad, ugh, and sweet.

History has helped smell’s downfall, too. With the Enlightenment Era came a certain rationalization of our senses, where knowledge, culture, class, and intelligence were associated directly with our visual senses, whereas smell was associated with bodily fluids, dirt, and poverty. We seem to still be shaped by that dichotomy and we therefore miss out on one of our great cognitive gifts.

In one way, scent is already being used widely as a design element. Manufacturers seem to be reaching a tipping point of awareness that scent is important in creating a total “brand experience.” For example, casinos, hotels, private clubs, new automobiles are often designed with signature scents. Smell is a matter of training. The more you smell - the more you smell. Ramping up the smell of things is a good way to engage people more fully in the present. It’s interesting to look at the ways in which we have engineered scent out of our lives, and when we do try to reinsert it, it is in gaudy, obnoxious, or un-subtle ways.

Goal:
The goal of this exhibit is to archive the experience of the consumers. This can be resource for designers (product, interface, architects, fashion etc) to understand consumers olfactory associations. Later people can browse through other’s experience, share and comment.

This exhibit has two important components.
1) Kiosk
2) Website.

Kiosk will be placed in the exhibit. It will act as a primary interactive component that will collect consumers audio visual recordings based on smell. The website will be a secondary component which will be an archive where people can browse through or check their own experience.

Location: 
This exhibit will be held in Museum of Modern Art. (MoMA)

Target Audience:
People visiting MoMA, design students, Established designers etc from all over the world. This is an experimental and experiential design project. It will be an olfactive experience for visitors and then direct them to the online archive where they can browse.

Conclusion:
The idea behind this exhibit is to show a potential in smell as communicative medium. The audio recording of consumers, exposed to the smell would be an immediate and honest response. Thus giving others an insight to their conscious or subconscious association. This is a part of a larger picture which would explore the olfactive vocabulary. This vocabulary will not be about coining terms literally like we have in our dictionary but based on associations that people make when they smell something. These associations will be filtered and categorized.

Tuesday, October 5, 2010

John Maeda

This article reminds me of the phase in my life when I was voraciously reading and getting fascinated by absolutely anything that comes in the market where technology is concerned. And then came a phase where I actually started looking for what works and what doesn't. And about 60% of digital products are a complete failure. There are lot of factors involved in a successful product. I like the fact that John has given examples in this article. I often think that there is a lot of gunk out there, maybe it is a recess of process that we as a designer went through before coming up with something brilliant. But no one can deny the fact that  we are surrounded by extreme complexity and this needs to get sorted before we start building levels of complexity. for eg: designing "How To Use" phamplets with every darn digital product.

Tuesday, September 21, 2010

Julie's app

It was interesting working on julies app as I really had to think about the visual aesthetic of the app.
I had to understand idea throughly to create a meaningful navigation. Her app is very commercial and
has a potential to do well if it is developed and designed interestingly. It also has a universal appeal.

Scan Memories, Multitouch, Andreaslut

The links this week were awesome.
I loved the way physical objects are used to create an interesting interface. The multi touch and
adreas added a third dimension browser. To create something like this I think one has to ignore everything
that we have learned "naturally", being born in a digital age and understand how would things work if we had to get in the system and do stuff manually.

Regarding the scan memories project I think it fascinated me as it has to do with archiving your memories that can be accessible after your death. But it would depresses me too. Its a great concept though.

Wednesday, September 15, 2010

Flow Chart Phase (1), Exhibit Kiosk

The reason for entering name, age, profession and Country is for archiving the Olfactive images.
An individual can view his olfactive images on the centre screen after the experience on kiosk.
Providing any visual in the kiosk space can  be influential. 

note: Please check phase 2 flowchart. It is part of the process  

Flow Chart Phase (2), Website



Website will act as an archive to all the activity that happened in exhibit space. Apart
from that it will also be a reference database for various designers ( product, space/architects ) and
non designers. It can be used to tap into an olfactory sense of a people.  For designer's it be an insight
to peoples olfactive/subconscious association, which can be considered before designing
a space or a product etc.

Monday, September 13, 2010

Craigslist

"Craglist redesign" is a great insight to developing a humungous project utility-vise and visually. Every step of redesigning
involves testing it on user and then polishing. The success of all the popular website or social network-site lies in how simple and user friendly they are and thus they under go constant changes in their appearance, tools and interface.

Joshua Davis

The ephemeral quality about joshua's electronically generated composition add a unique value to his process. Its exciting to create something that cannot be cloned and mass produced into cheap prints. He invents his process or tool every-time which then helps him to create a composition that is unique.

Flow Chart

Flow Chart

Mr Beniam and Headspace

Mr Beniam and Headspace

Headspace Technology

Headspace Technology

Monday, September 6, 2010

Movie Perfume

Perfume

Story Board 3: Heat Pattern

Story Board 2: Smell Database, Mapping Olfaction NYC

Story Board 1: Reviving Collective Memory




Smell Database, Electronic Nose_Nasa Science

http://science.nasa.gov/science-news/science-at-nasa/2004/06oct_enose/

Designer of 2015 Trends

The six major trends forecasted in AIGA's article have been part of discussion in design community for a while now.  Studios like Continnum and Ideo practice some of these trends on a regular basis. I think it makes sense as boundaries of design are blurring day by day. Any complex design solution has to be multidisciplinary. Designers in future will have to gain an expertise in some of the other fields or learn the skill of harnessing various expertise for varied design problems. Perhaps the organizational structure  average design studio will be far from what we have today. It has always been fascinating to study how a typical design studio has changed in the sense of space from what it was before 30 years. for eg: rulers and light tables to computers to laptops etc).

Another interesting fact discussed in the article is the idea of sharing experience. Its fascinating to see how fast trends change in design. The mass customization was a rage before five years. The mere idea of customers being co-creator was like finding a holy grail as the complex problems of finding the likes and dislikes of your consumer would be less cumbersome. But I think the transparency that social network has brought surpasses all this because now it not just about changing and beautifying a product based on the consumers choice but also finding a right user for the invention of the product. It takes you closure to the vein of your targeted consumer.

The progress of design has always been mysteriously exciting as invention of technology has shaped a lot of its path. Different design disciplines might amalgamate into one "Super design discipline" to  solve complex problems effectively without the humungous amount of clutter that we churn everyday.