Monday, October 18, 2010

Persona A

Persona A

Name: Matt Moser
Profession: Student, Product Design
Currently Pursuing: Product Design from Pratt Institute.

Background:
Matt is raised in Chicago. His father is an Architect and Mother
is a sculptor. As a kid he use to create objects with clay, wood and paper.
He loved to walk along Michigan Lake with his father during summer.

Description:
Matt  is a 21 year old design student. He is passionate about design.
He loves to read Design magazines, visit museums and attend lectures.
He is interested in exploring new methods and materials to create unique
design for product. He loves to mold materials based on the properties.
He interacts with various objects and existing products
to understand usability.

Skills: Pottery, carpentry, sculpture, 3D Printing  etc.

Prospective Job: IDEO.


Instance: 
Matt is usually free on weekends. He wants to visit MoMA this weekend. 
He is starting with a new assignment on Monday and wants to get inspired. 
MoMA is free for design students and thus easily accessible. 
He often goes to MoMA.


image courtesy: Corbis

Persona B

Persona B

Name: Sanky Mahendra
Profession: Urban Designer
Major: Landscape Design.
Currently Pursuing: Practicing Designer.

Background:
Sanky is raised in Hyderabad, India. His is inspired by his uncle who is an Architect.

Description:
Sanky is 27 yrs old. As a student he helped building huts with paper
Crete during Tsunami. He gave a presentation to TIFAC about the material he used. He loves to explore different media. He is a published author of a Book Re-Quarried. 
He tried to use organic alternatives to diffuse the smell of stagnant water. He loves
to study various parametric systems in nature and How they can be adapted to architecture and Landscape. He loves to read magazines like architectural review,
Architectural design. He loves to go to MoMA and MoMA store.

Skills: 3D printing, Autocad, Rhino, Wax Sculpting etc

Where does he see himself in five years: As an award-winning Designer.


Instance:
Sanky came to New York for his masters in 2005. He has been visiting MoMA since then.
He often checks new exhibits on MoMA website. He plans to visit MoMA as there are number of interesting exhibits.

Persona C


Persona C

Name: Natalie
Profession: Artist
Currently Pursuing: Curator in Art Gallery.

Background:
Natalie is raised in Portland. Her Father is writer and Mother is Accountant.

Description:
Natalie is 26 yrs old. She loves to paint, read books and travel.
Being a curator she often visits various museums.  She admires impressionists
like Monet, Degas etc. She likes to get up early on weekends and go to
farmers market. She plays violin. She listens to Antonio Vivaldi,
Rufus Wainwright etc.

Skills: Water Color, Oil Painting, Sketching.

Instance:
Natalie is friends with people in administrative staff on MoMA. 
She often gets invited to MoMA on various occasions. 
She also keeps visiting her friends and is quite updated.


image courtesy: Corbis

Sunday, October 17, 2010

Beta Project, Flow Chart Website

Beta Project, Flow Chart, Kiosk

Proposal

Brief:
“The Olfactive Experience” is an exhibit based on smell. It is about how people associate themselves with different smells on a conscious or subconscious level.  These smells are not just pleasant like perfume, they can be mundane or rare. This experience will be translated in the form of recording and will be archived.

Present Olfactive scenario:
Smell is relatively untapped medium. Sense of smell is also difficult to decode because it is precognitive and emotional. We often ignore olfactive input except for certain instance when it acts as warning for danger. We do that because we have not been educated enough in a language with which to express any perceived gradations. Thus, our olfactive vocabulary is  limited to broad terms like good, bad, ugh, and sweet.

History has helped smell’s downfall, too. With the Enlightenment Era came a certain rationalization of our senses, where knowledge, culture, class, and intelligence were associated directly with our visual senses, whereas smell was associated with bodily fluids, dirt, and poverty. We seem to still be shaped by that dichotomy and we therefore miss out on one of our great cognitive gifts.

In one way, scent is already being used widely as a design element. Manufacturers seem to be reaching a tipping point of awareness that scent is important in creating a total “brand experience.” For example, casinos, hotels, private clubs, new automobiles are often designed with signature scents. Smell is a matter of training. The more you smell - the more you smell. Ramping up the smell of things is a good way to engage people more fully in the present. It’s interesting to look at the ways in which we have engineered scent out of our lives, and when we do try to reinsert it, it is in gaudy, obnoxious, or un-subtle ways.

Goal:
The goal of this exhibit is to archive the experience of the consumers. This can be resource for designers (product, interface, architects, fashion etc) to understand consumers olfactory associations. Later people can browse through other’s experience, share and comment.

This exhibit has two important components.
1) Kiosk
2) Website.

Kiosk will be placed in the exhibit. It will act as a primary interactive component that will collect consumers audio visual recordings based on smell. The website will be a secondary component which will be an archive where people can browse through or check their own experience.

Location: 
This exhibit will be held in Museum of Modern Art. (MoMA)

Target Audience:
People visiting MoMA, design students, Established designers etc from all over the world. This is an experimental and experiential design project. It will be an olfactive experience for visitors and then direct them to the online archive where they can browse.

Conclusion:
The idea behind this exhibit is to show a potential in smell as communicative medium. The audio recording of consumers, exposed to the smell would be an immediate and honest response. Thus giving others an insight to their conscious or subconscious association. This is a part of a larger picture which would explore the olfactive vocabulary. This vocabulary will not be about coining terms literally like we have in our dictionary but based on associations that people make when they smell something. These associations will be filtered and categorized.

Tuesday, October 5, 2010

John Maeda

This article reminds me of the phase in my life when I was voraciously reading and getting fascinated by absolutely anything that comes in the market where technology is concerned. And then came a phase where I actually started looking for what works and what doesn't. And about 60% of digital products are a complete failure. There are lot of factors involved in a successful product. I like the fact that John has given examples in this article. I often think that there is a lot of gunk out there, maybe it is a recess of process that we as a designer went through before coming up with something brilliant. But no one can deny the fact that  we are surrounded by extreme complexity and this needs to get sorted before we start building levels of complexity. for eg: designing "How To Use" phamplets with every darn digital product.